Sudden Strike 3: Arms for Victory
Companie: Fireglow
Data Lansarii: 14-Dec-2007
Platforma: PC
Gen: Strategy
Descrierea oficiala:
The
game will simulate joint operation of ground, naval and air forces on
vast areas. New user interface paradigm will allow player to control
these forces avoiding unnecessary micro-management, while allowing
controlling individual units, if player would so desire. It will be
convenient for both a beginner andfor an experienced player. The player
will choose the best way of controlling a game situation himself, thus
it will be interesting to play same companyseveral times using
different tactics or control level.
Gameplay will include land and sea operations, with aviation
acting as a support force for both. Sea forces will also be supported
by submarines that can for example hunt down an enemy supply convoy.
Carrier-based aviation will support both naval and land operation when
possible. It will be possible to develop in depth coastal defense,
thus, careful control of player’s naval and air forces will be the key
to successful land operations. Harbors and airfields will play an
important role in the gameplay, as gates for transports providing
supplies and reinforcement. Land operations will cover vast areas,
making reconnaissance an essential part of gameplay.
New 3D engine will be used in Sudden Strike 3 and other
upcoming games. It utilizes the most recent versions of DirectX and
OpenGL APIs, thus taking advantage of modern graphics accelerators
power. The engine is targeted for RTS games mainly, utilizing a
bird’s-eye view of the battlefield, with free camera control and
close-ups supported. Game engine is capable of rendering large-scale
maps with mountains, forests, water, with a huge amount of units. It
supports realistic-looking dynamic shadows and special effects on a
close-up view. Engine’s AI is able to effectively manage both large
armies, and individual units.
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